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Every frame
is a decision.

ServiceAi Studio makes films, trailers, and campaign imagery — generated, directed, and finished in-house.

See the work
01

What we make

Brand films

The piece that explains who a company is in ninety seconds.

Trailers

Narrative cut-downs built to make someone want the whole thing.

Product films

What it is, what it does, why it matters — without a voiceover explaining it.

Campaign imagery

Stills at volume, consistent across every placement.

Social cutdowns

The same story at nine seconds, fifteen, and thirty.

Brand systems & sites

The identity, and the place it lives.

Interactive experiences

For products that cannot be explained in a paragraph. Built, then operated by us.

03

How it works

Generative tooling makes iteration cheap. What makes it usable is knowing which frame to keep — and checking the ones that ship.

  1. 01

    Intake

    Brief, references, brand constraints, and whatever source material already exists.

  2. 02

    Scene plan

    Shot list and continuity notes before anything is generated.

  3. 03

    Generation

    Volume is the point. We make far more than we use.

  4. 04

    Continuity

    Every frame checked against the plan, not just the last one.

  5. 05

    Approval

    You see it before it exists anywhere public.

  6. 06

    Delivery

    Master, cutdowns, stills, and the files to edit them.

Steps 04 and 05 are people, not software. That is deliberate.

04

The stack

Generation is one step of six. The rest is planning, judgement, and finishing — which is where the tools stop and the work starts.

01   IntakeNotion · Figma

Brief, references, brand constraints, existing source material.

02   Scene planFigma · Adobe Photoshop

Shot list, continuity notes, and frame studies before anything is generated.

03   GenerationHiggsfield · OpenArt · Kling

Volume is the point. We make far more than we use.

04   GradeDaVinci Resolve

One look across every frame, so a set of clips becomes a body of work.

05   FinishAdobe After Effects · Adobe Premiere Pro

Titles, type, cutting rhythm, sound design. Everything generation can't do.

06   Deliver

Master, cutdowns, stills, and the project files to edit them.

Built in-house. One prompt becomes a shot list, a setup plan and a cut.

Product names are the trademarks of their respective owners. Listed as tools in use, not as endorsements or partnerships.

05

Frames we kept

Every project generates far more than it ships. These are frames that survived the cut — kept for the grade, the light, or one detail worth building a shot around.

Pigment blooming through still water.
HAL-014Pigment holds its shape for four seconds
Wet neon street after midnight.
NGT-002Reflection carries the whole street
Embers rising against black.
NGT-031Embers read without a light source in frame
Satin folding through light.
HAL-006Fold catches the key light once
Fabric moving in a slow current.
HAL-021Slowest movement in the set
City traffic dragged into bokeh.
NGT-018Motion blur doing the work of a camera move
Sparks thrown from cut steel.
IRN-009Sparks land inside the exposure band
Caustics across a water surface.
VRD-011Caustics stayed continuous across the cut
Glass facade, mirrored sky.
VRD-024Glass reads as sky, not as building
Tower windows from below.
IRN-030Only frame where the grid resolves

Let’s make something.

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